Status Update


Humble request:

If you have time, see if you can rate the game. Rating gets the game to more hands and gets the game upper in the itch.io searches. The more people the more chances to get donations we have! And the more features I'll be able to add too! (and also you'll have more competition for the high scores). An honest rating, I wont get mad at all.


New Level:

There is a new level in town. Its called "Aperture 2". I wont say anything about it, I'll just let the comments speak. Please don't tell Valve unless they donate a little bit so I can keep adding features to the levels.

I have decided to keep the time limited levels a bit more, as there is no much offer to new players.

Next Step:

The next BIG step will be integrate logins. I think that logins could bring us closer. And also add more personal touch to the mystery boxes.

The other thing is to rework the scores tables.

Analytics Update:


Things look okay, I had to upgrade the database plan last night, we were getting close to the maximum connections allowed. I'm sad to announce that if the costs increase I'll not be able to keep the Mystery boxes around, and I'm not going to be able to maintain the game as much.

I'm trying to avoid ads, I'm thinking I could offer secret codes to unlock special levels at a really small cost, but maybe that gets me the little push I need ?

This is an open question to everyone: what do you think the strategy to keep the game alive should be? I may create a new post just to discuss this but keep this idea around.

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